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Manual › Aiming, zones and trajectories

Moving-head calibration

To aim, DreamShow computes a moving head's pan and tilt from its position in the venue, its rigging and the pan / tilt ranges of its definition: this is the geometric model. It is good, but a head rigged slightly crooked, a bar not quite at the measured height or an approximate definition will make it aim off target. The 4-point calibration corrects this: for each corner of the stage, you show DreamShow which pan and tilt values actually send the beam there. Afterwards, any point of the stage is aimed at by interpolation between these measurements, as accurately as possible.

To open it: select one moving head only, then click the Calibrate… button in the toolbar of the Venue panel. If no moving head is selected, the information line at the top of the main screen shows “Calibrate: select a moving head”; if there are several, “Calibrate: one head at a time”. The head must have a position in the venue and a definition with a pan.

When to calibrate

Calibration is done on the real equipment: the DMX output must work (LIVE on) and you must be able to see the stage.

The six points

The “Calibration — (name of the head)” window stays above the other windows and does not block the main screen. It offers six points:

  1. Stage-right corner – upstage
  2. Stage-left corner – upstage
  3. Stage-right corner – downstage
  4. Stage-left corner – downstage
  5. Back wall – left (top) (optional)
  6. Back wall – right (top) (optional)

The four corners are those of the stage declared in the venue (width, offset, depth), on top of the floor. The two back-wall points are halfway up between the stage and the ceiling, directly above the stage-right and stage-left edges of the stage. The four corners are enough; the two wall points extend aiming onto the back wall.

For each point, the line shows on the right the captured value (“pan 48.2 tilt 31.5”, as a percentage of the range) in green, or “—” if there is nothing, and three buttons:

Under the list, a help line tells you where you stand: “N/4 stage corners captured — all four are needed to save.”, then “The four corners are there: you can save” (“(with the back-wall extension).” if the two wall points are captured too).

Buttons at the bottom:

If the head already has a calibration, its points are displayed when the window opens.

How the head is driven during calibration

Model and the Pan and Tilt sliders of the Scene settings panel write into the final state of the selected scene (or into the effect or keyframe being edited), like any setting. The head also receives, if it does not have them, intensity at 100 %, the shutter open and the maximum pan / tilt speed. If LIVE is on and this scene is the one playing, the real head moves.

So calibrate on a working scene (or a scene you can clean up afterwards), then remove the head from the final state if it must not appear there (Remove from the final state button of the Scene settings panel).

Step by step: calibrating a moving head

  1. Check the head's position and the stage dimensions in Venue > Fixtures, addresses, positions….
  2. Turn LIVE on, select a working scene in the Scenes panel. Black out the other fixtures to see the beam clearly.
  3. Select the head alone, then Calibrate….
  4. On the 1. Stage-right corner – upstage line, click Model: the head moves near the corner.
  5. Correct with the Pan and Tilt sliders until the centre of the beam touches the corner exactly (a mark on the floor helps).
  6. Click Capture: the value appears in green.
  7. Repeat for the other three corners.
  8. Optional: do the same for the two back-wall points.
  9. Save the calibration.
  10. Check with Aim: click at different places on the stage, the beam should land under the mouse.
  11. Do the same for each moving head.

What calibration is used for afterwards

A calibrated moving head uses its calibration, instead of the geometric model, for:

The Zone tool uses it in the same way, for any point of the zone located on the stage.

Outside the stage (house, side walls), and above it if the wall points are not captured, the geometric model does the aiming.

Saving and reloading calibrations

Calibrations are part of the venue: they follow Duplicate the venue… and the project export. To save them separately or to take them over from a ppshow installation: Venue > Export the calibrations… and Venue > Import the calibrations (lyrescal.ini)… (see Switching, renaming, duplicating a venue).

Good to know

See also