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Palettes

A palette is a named setting that you reuse in every scene: a colour (“Amber”, “Midnight blue”), a set of moving-head positions (“Front”, “Singer”) or a beam setting (zoom, focus, gobo, prism…). One click applies the palette to the selected fixtures. Above all, scenes keep the link with the palette: if you update it (a moving head has been moved, the tint no longer suits), every scene that uses it changes in one go.

To open it: the Palettes… button below the colour palette, in the Scene settings panel. This button only appears if the selection contains a fixture that can do colour. The Palettes window is not modal: it can stay open while you program the scenes.

The Palettes window

At the top, a reminder: “Click = apply to the scene selection. Right-click = update from the selection, rename, delete. A scene that uses a palette follows its updates; a manual edit in the scene detaches it.”

At the bottom, a status line shows the result of the last action (palette applied, saved, error…).

In the middle, three sections. Each has a + Save selection button to the right of its heading, and the list of its palettes as buttons (“(none)” when the section is empty).

Colours

Positions

Beam

The actions

Saving a palette

  1. Select the fixtures and set them in the scene.
  2. Click + Save selection in the right section.
  3. A small window suggests a name (“Colour 3”, “Position 2”, “Beam 1”…). Change it if you like, then OK.
  4. The palette appears in the section. Message: “Palette “…” saved. Apply it to the selection so that the scene follows it.”

Caution: saving a palette does not yet link the scene to it. Then click the palette to apply it, if you want the scene to follow its updates.

If a palette of the same type already has this name, it is replaced.

Applying a palette (click)

A click on a palette applies it to the ticked targets of the scene (or of the effect, or of the keyframe being edited):

Message: ““…” applied to the selection.” With no selection: “First select fixtures or a group in the scene.”

The palettes used by a target are recalled in square brackets at the end of its line in Final state.

A palette's tooltip says how many settings use it: “Used N time(s) in this show and the effects”.

Updating a palette (right-click)

Right-click the palette, then Update from selection:

Renaming a palette (right-click)

Rename…: give the new name. The references in the open show and in the effects follow the new name. A name already used in the same section is refused (“A palette with this name already exists.”).

Deleting a palette (right-click)

Delete: after confirmation, the palette disappears. The scene settings that used it keep their current values, but no longer follow anything (“The N scene setting(s) that use it keep their current values.”).

Detaching a scene from its palette

A setting made by hand in the scene detaches the target from the palette concerned, and only from that one:

The target keeps its values; it simply no longer follows the palette's updates. To attach it again, apply the palette again.

Step by step

A “Singer” position for four moving heads, reused everywhere

  1. Select a scene, tick the four moving heads.
  2. Aim at the singer (the simulation's Aim button, or the Pan/Tilt sliders).
  3. Palettes… then, in Positions, + Save selection; name it “Singer”.
  4. Click Singer to link this scene to the palette.
  5. In every other scene where the moving heads must aim at the singer: select the scene, tick the moving heads, click Singer.
  6. The day the mic stand moves: aim at the new spot in any scene, then right-click Singer > Update from selection. All the linked scenes follow.

Correcting a tint throughout the show

  1. Tick a fixture that uses the “Amber” palette in a scene.
  2. Adjust R, G, B (this setting temporarily detaches the target).
  3. Right-click Amber > Update from selection: the palette takes the new tint, and so do all the linked scenes.
  4. Click Amber again to reattach the target you have just adjusted.

Good to know

See also