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Manual › Aiming, zones and trajectories

Trajectories

A trajectory animates moving heads (or other fixtures) over time: you place key frames, each with a state of the fixtures (position, colour, intensity, zoom…), and DreamShow calculates everything that happens between two keys. Placed on the timeline as a block, the trajectory makes the stage sweep, a carpet of light rotate or a colour glide during a scene, for example.

The key frames are set with the usual tools of the main screen (Aim, Zone, sliders, palettes, calibration): while editing, these tools write into the selected key.

To get to it: Libraries panel, Trajectories section: + trajectory (selection) button, list of trajectories (double-click to open the editor). On the timeline, double-clicking a trajectory block also opens its editor.

The trajectory library

Trajectories are separate files (the trajectoires folder of the data, one name.traj.json file per trajectory). They are shared by all shows: the same trajectory can be placed in several scenes and several shows.

In the Libraries panel, Trajectories section:

Creating a trajectory

  1. Tick the moving heads (or groups) that are going to move, and place them where the trajectory should start (Aim, Zone, sliders…).
  2. Click + trajectory (selection). With no selection, DreamShow reminds you: “Tick the moving heads (or groups) of the trajectory first and place them: their state becomes the first key frame.”
  3. Type the Trajectory name:. A name already taken is refused (“A trajectory already has that name.”).
  4. The editor opens in trajectory mode.

The fixtures targeted (the “targets”) are fixed at creation; they are listed at the top of the editor.

Trajectory mode

As long as the editor is open, the main screen is in trajectory mode:

When a key is selected, the banner says “… — key at t = 2.00 s” (followed by “(zone)” if it is a zone key). During a preview between two keys, it says “… — preview at t = … s (not a key)”: what you set at that moment is not kept. Select a key (or create one) before adjusting.

The mode ends when you close the editor (Close button, or the banner's ✔ Finish editing the effect button, which closes the editor in this mode).

The Trajectory window

The title is “Trajectory — name”. At the top, a reminder of the targets and gestures.

Playback

The keys

A key is never placed exactly on another: if the time is already taken, it is shifted to just after.

The properties of the selected key

The key strip

The bottom of the window

What is interpolated

Between two neighbouring keys, DreamShow blends each setting of each target: intensity, pan, tilt, colour, and the channels set by hand (zoom, cells…).

Zone keys

If you use the Zone tool on a key, the zone is saved in the key: it is a zone key. Between two zone keys, it is the zone itself that is interpolated (centre, size, rotation) and the moving heads are distributed over it again at each instant: a rotation makes the spots turn around the zone's centre, instead of each moving head taking the shortest path. Colour and intensity keep interpolating normally. A section in which only one key has a zone keeps that zone from one end to the other.

A zone's angle is interpolated as it is: from Rot° 0 to Rot° 720, the zone makes two complete turns. For zone movements, DreamShow chooses for each moving head the pan direction that stays in the middle of its travel throughout the movement, to avoid it hitting its end stop and going back a full turn.

During preview and playback, the interpolated zone is drawn on the plan and in the 3D view.

The trajectory block on the timeline

See Light and effect blocks and The scene timeline.

Step by step

A left-to-right sweep in 6 seconds

  1. Select the scene, tick the moving heads.
  2. With Aim, point them at the stage-right side of the stage.
  3. + trajectory (selection), name it “Sweep”.
  4. In the editor, + Key at the end (+2 s): a key 2 appears at 2 s. Type 6 in Key — time (s): then Enter.
  5. With key 2 selected, aim at the stage-left side with Aim.
  6. Select key 1 and choose eased in To the next key:.
  7. ▶ Play to check in the simulation.
  8. Choose the Track:, place the red line, Insert into the timeline, then Close.

A rotating carpet of light

  1. Tick the moving heads, turn on Zone and draw a rectangle on the stage.
  2. + trajectory (selection), name it “Rotating carpet”.
  3. Select key 1, then touch the zone (move it slightly, or confirm Rot° at 0): the key becomes a zone key.
  4. + Key at the end (+2 s), set its time (for example 20 s), then type 360 in Rot° and Enter.
  5. ▶ Play: the spots turn around the zone's centre.
  6. Insert the block into the timeline.

Changing colour at an exact moment with no fade

  1. Create two keys at the same position, one red, the other blue.
  2. On the first, choose hold: the red holds until the time of the second key, then the blue arrives all at once.

Good to know

See also