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Manual › The timeline

The scene timeline

Each scene of your show has its own timeline: a strip of time, divided into tracks, on which you drop blocks (light, effects, sounds, videos, waits, jumps…). When the scene starts, a red line runs across the timeline from left to right and triggers each block when it reaches it. When the timeline has finished, the scene settles on its final state (the light setting defined in Scene settings).

To open it: the timeline is the Scene timeline panel of the main screen (at the top, to the right of the simulation). It always shows the scene selected in the Scenes panel.

What to understand first

The toolbar

It stays at the top of the panel; it does not scroll with the timeline.

The graduated ruler

At the top of the tracks, the ruler shows the seconds (then “1:00”, “1:30”… beyond one minute). The spacing of the marks adapts to the zoom.

The red line

The red line crosses the ruler and all the tracks. It shows how far playback has got in the scene the engine is playing. It only appears if the scene displayed is the one the engine is playing.

The tracks

A track is a horizontal line of the timeline. Each track can take any type of block: there is no track reserved for light or for sound. The track's name is shown on the left.

Tracks are there to organise things, but they also have real effects:

Adding a track

The current track

A click on a track's name makes it the current track: its name turns orange, preceded by “▸”. Tooltip: “Click = current track (receives new blocks) · right-click = rename / delete”.

The current track receives the blocks added by the Add to the timeline button (Media list). Blocks dragged with the mouse, on the other hand, go onto the track where you drop them.

A track's menu (right-click on its name)

Two-level tracks

When a track contains both Stop sound or Sound level blocks and other blocks, it is displayed on two levels: ordinary blocks at the top, Stop sound and Sound level blocks just below. That way a level setting never hides the sound it goes with.

Blocks

Dropping a block

All blocks come from the Libraries panel (on the right): you drag them with the mouse from a list and drop them on a track, at the moment you want.

What each list drops:

ListBlock createdStarting duration
Groupslight block on this group, with the group's setting in the final state10 s
Effectslibrary effect block10 s
Trajectoriestrajectory blockthe trajectory's duration (10 s if unknown)
Media (sound or video)media blockthe real duration of the file (30 s if it is unknown)
Media (.DmxStreaming, .bin, .dmx)DMX recording blockthe real duration of the recording (10 s otherwise)
Othersdepends on the item (see below)depends on the item

Some items of the Others list open their settings window straight away (Go to scene…, the two parallel sequences, the two waits, Backstage display…, Robot…, Mask…, Dynamic effect…, Pixel mapping…). If you close this window without confirming, no block is created.

Moving a block

Resizing a block

Blocks that have a duration (light, effect, trajectory, media, DMX recording, dynamic effect, pixel mapping, Blackout, Silence) have a light handle on their right edge (the pointer becomes a double arrow). Drag it to change the duration, in steps of 0.1 s (minimum 0.1 s). During the gesture, the block shows its duration (“⟷ 12.5 s”).

The other items of the Others list are instant events: only their start matters, their width is only there so you can read their text. They have no handle.

Double-click

A block's menu (right-click)

The Block properties window

For a light, effect, trajectory, dynamic effect or pixel mapping block, a Blackout or a Silence:

Media blocks have extra settings, described in Sound and video on the timeline. A DMX recording block only has Start (s) and Length (s).

Negative or unreadable values are ignored (the old value is kept). Both full stop and comma are accepted as the decimal separator.

What a block shows

The block colours are described in Light and effect blocks.

Block types

BlockWhere it comes fromPage
Light (group)Groups listLight and effect blocks
EffectEffects listLight and effect blocks
Trajectory (↝)Trajectories listTrajectories
Sound, videoMedia listSound and video on the timeline
DMX recording (▦)Media listSound and video on the timeline, DMX stream by an AI
Blackout (⚫)Others listLight and effect blocks
Stop sound, Sound level, SilenceOthers listSound and video on the timeline
Wait for a key…, Wait for a time, a date, the sun…Others listWaits
Go to scene…Others listJumps and scene labels
Start / End a parallel sequence…Others listParallel sequences
Dynamic effect… (∿)Others listDynamic effects
Pixel mapping… (⣿)Others listPixel mapping
Backstage display… (🖵)Others listsee below
Robot… (🤖), Mask… (🎭)Others listsee below

Backstage display…

Sends a message to the information screens in the wings and dressing rooms (backstage displays) at the moment the red line reaches it. Its window (“Afficheur backstage” (Backstage display)) contains the text of the message (Message (empty = clears the screen):), buttons to insert automatic values ({heure}, {durée}, {fin}, {scène}, {suivante}: time, length, end, scene, next) and colours ({rouge}, {vert}, {jaune}, {orange}, {bleu}, {blanc}: red, green, yellow, orange, blue, white; {alerte} for a red background), then the Target displays: list to tick. A block with no target does nothing. Displays are declared in Venue > Backstage displays…. Details: Backstage displays.

Robot… and Mask…

A Robot… block gives an order to a humanoid robot of the venue (gesture, phrase, dance…), a Mask… block controls an LED mask (face, mouth animated on a sound…). Their window (Robot block or Mask block) asks for the target device, the action and its setting. A robot only moves if the operator has armed it. Robots and masks are declared in the Venue menu. Details: Humanoid robots and LED masks.

Disengage auto-fade

The Disengage auto-fade box (on the right of the toolbar) cuts automatic follow-ons. Its tooltip: “Ticked: no scene chains on its own (auto-fade / chained), and a GO arrives on the scene WITHOUT playing its timeline (final state frozen, no sound, no blocks). Everything is advanced and played by hand — useful to edit and test.”

What it does exactly when it is ticked:

The same box exists in the cue window; the two are linked. It is unticked every time DreamShow starts.

What happens at the end of the timeline (in the editor)

When you play a scene with ▶:

Stopping at the end of the timeline pauses the whole engine, parallel sequences included. To watch a parallel sequence run for a long time, switch to Show mode (see Parallel sequences).

The GO (Space) button stays greyed out as long as the timeline of the current scene has not finished (except for a Loop scene, which GO can always leave, and except before the first scene). The same rule applies in the cue window.

Playback in the editor and in Show mode

In the editorIn Show mode (cue window)
Choosing a scenethe engine jumps to it (LIVE button on), without a fade, at 0 syou move on with GO; ◀ Previous goes back
Playbackpaused by default; ▶ playsalways playing
End of timelinestops at the end of the timeline (scene on Manual GO)the red line stays at the end of the last block; the scene holds its final state until GO
GOplays the next scene (fade then timeline), or shows it paused if Disengage auto-fade is tickedalways plays the next scene
DMX outputfollows the LIVE buttonalways active

When the cue window opens, the show starts again from the “Ready” state (black scene), or resumes where you left it if you closed the cue window in the middle of the show. When it closes, the editor goes back to the selected scene, paused. See Show mode and the cue window.

Step by step

Building a first timeline

  1. In the Scenes panel, select the scene.
  2. In Scene settings, set the lighting of a group (for example “Front” at 80 % in amber): this is its final state.
  3. Drag the “Front” group from the Groups list onto the strip “Drag an item here to create a track”, around 2 s. DreamShow creates “Track 1” and a 10-second block that takes the group's setting.
  4. Right-click the block > Properties…: set Fade in (s) to 2 and Fade out (s) to 3, then OK.
  5. Drag a sound from the Media list onto the same track or onto a new one (+ track), at 0 s.
  6. Click ⏮ then ▶: the red line moves, the sound starts, the light rises and falls in the simulation. Playback stops after the last block.

Reorganising a timeline

  1. Rename the tracks (right-click on the name > Rename the track…): “Front”, “Backlights”, “Music”.
  2. Drag a block to another track to move it.
  3. Butt the blocks end to end with the help of snapping (yellow line).
  4. Zoom with Ctrl + wheel to place a short block precisely.

Reusing a track in another scene

  1. Right-click the track's name > Copy the track.
  2. Select the other scene in the Scenes panel.
  3. Right-click the name of any track > Paste the track (if the scene has no track, first add one with + track).

Good to know

See also