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Manual › The main screen

Scene settings

The top of the Scene settings panel describes the selected scene: its name, its label, how you leave it (on Go, automatically or chained), the fade to the next scene, the loop, the message shown to the operator and the commands to run when it starts. The bottom of the same panel (fixture selection, sliders, final state) is described in Selecting fixtures and adjusting the light.

To open it: select a scene in the Scenes panel; its settings appear in the Scene settings panel (in the middle of the main screen in the default layout).

The mode banner

At the very top of the panel, a banner reminds you what the light settings change:

In both orange modes, a ✔ Finish editing the effect button appears on the right of the banner; it takes you back to sequence mode.

The settings line

All these fields are saved in the show as soon as you change them (the show is marked “*” until the next save). They can only be edited if a scene is selected.

Scene:

Label:

Trigger:

The Trigger: list says how you leave this scene for the next one. Three choices:

The small delay box stays visible whatever the choice, but it is only used with Auto.

In every case:

Fade to the next (s):

Loop

max length (s):

The “not listed = to zero” reminder

On the right of the line, the grey reminder “not listed = to zero (winch: kept)” sums up an important rule of the final state: a fixture that has no setting in a scene's final state is set to zero (switched off) there. Only fixtures set to “hold” in the venue (the “If not mentioned in a scene” field in Fixtures, addresses, positions, typically a winch) keep the value of the previous scene.

Cue message:

Extra commands:

When they run

Syntax

CommandEffect
EXEC=<ligne de commande Windows>starts a program or opens a file, as Windows would. The first word is the program (put it in quotes if it contains spaces), the rest its arguments. The log writes “EXEC: …”, or an error if the launch fails.
VP=<commande ppvideoplayer>sends the line as is to the ppvideoplayer video player, for example VP=play:intro.mp4 or VP=stop:intro.mp4.
HOLOFAN=<commande ppholofan>sends the line as is to the ppholofan program.
CHAIN=<spectacle>,<n° de scène>chains on to another show: DreamShow opens the show file (looked for in the current show's folder; the .show.json extension is added if needed) and goes to the given scene (number starting from 1; 1 if missing). If the current show has unsaved changes, DreamShow first offers to save them. A show that cannot be found is reported in the log (“CHAIN: show not found …”).
PPIP={[ip;ip…]}<commande>sends a command to the IP video boxes (ppip), which connect to DreamShow on TCP port 5555. In square brackets, the list of targeted boxes by the last number of their IP address, separated by ; (for example PPIP=[101;102]…); without brackets, the command goes to all connected boxes.
AMBILIGHT=<adr>{W}{@<master>}{;…}/<adr>… ou OFFmakes fixtures follow the colours of the videos marked (AMBI): see below.
REPLAYDMX=<fichier bin>replays a raw DMX recording. The path is relative to the project folder (the data folder that contains the venues and shows).

The keywords of ppshow's legacy hardware (SMOKE=, MISC1= to MISC4=, LOAD=, MATRIX=, RANDOM=…), and more generally any unrecognised line, do nothing: the log shows “Unsupported ppshow command: …” at the moment the line should have run.

AMBILIGHT in detail

A video is marked by adding (AMBI) to its file name, for example ouverture (AMBI).mp4 (see Sound and video on the timeline). When the video player plays such a video, it sends DreamShow the dominant colour of the left and right of the picture. AMBILIGHT= says which fixtures take these colours.

Example: AMBILIGHT=1W@5;20/40;60 — on the left, an RGB+W fixture at address 1 with its master intensity at 5, and an RGB fixture at address 20; on the right, two RGB fixtures at addresses 40 and 60.

REPLAYDMX in detail

Step by step

A pre-show scene that loops until Go

  1. Select the pre-show scene in Scenes.
  2. Place some music and a few light blocks on its timeline (see The scene timeline).
  3. Tick Loop; leave max length (s): empty.
  4. In Cue message:, write “GO when the house is full”.
  5. Set Fade to the next (s): to 5.
  6. During the performance, the music and the blocks loop; Go starts a 5-second fade to the next scene.

Chaining three scenes on their own

  1. Scene 1: Trigger: Auto, delay 10: it moves on to scene 2 ten seconds after it starts.
  2. Scene 2: Trigger: Chained: it moves on to scene 3 at the end of its last block.
  3. Scene 3: Manual GO: it waits for the operator.
  4. To test without the scenes chaining, tick Disengage auto-fade in the timeline toolbar.

Starting a program when a scene starts

  1. In Extra commands:, type for example: ``` ; ouvre le diaporama de l'entracte EXEC="C:\Programmes\Diaporama\diapo.exe" entracte.txt ```
  2. Start the scene (Go or ▶ at the start of the timeline): the program starts, and the log shows “EXEC: …”.

Good to know

See also