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2D and 3D simulation

The Venue panel shows the venue and its fixtures, seen from above (2D) or in volume (3D), with their beams, their colours and the video screens. It lets you see the show without the equipment, select fixtures with a click and point moving heads with the mouse. You can write and rehearse the whole show without any fixture connected.

To open it: the panel, titled Room — click = select, is at the top centre of the main screen, to the left of the timeline (default layout). It can be detached into a floating window with ⧉, for example to show it large on a second screen.

The toolbar

From left to right:

ItemRole
⏻turns the simulation rendering on or off
2D / 3Dchooses the view
Basic / Standard / Maximalquality of the beams in 3D (visible in 3D only)
All / Noneselects all the fixtures / none
Aima click in the venue points the selected moving heads
Zonedraws a zone that the selected moving heads share between them
◯elliptical zone (unticked = rectangle)
zoom on aimAim also sets the zoom for a spot about 1 m wide
Rot°rotation of the zone, in degrees
Calibrate…4-point calibration of the selected moving head
Expoexposure of the simulation, in lux
Show ▾visible fixture categories, background plan

⏻ — simulation rendering

Button on by default. Tooltip: “Simulation rendering. Off: the room is no longer computed or drawn (2D and 3D), which relieves the processor and the graphics card during a show. The DMX output is not affected.”

2D / 3D

The 2D / 3D choice is not remembered from one session to the next.

Basic / Standard / Maximal — 3D quality

Visible only in 3D. Tooltip: “3D beam rendering quality: Basic (flat cones), Standard (gradient core and halo, soft impact patches), Maximal (GPU shader rendering, volumetric beams with a continuous gradient).”

The choice is remembered.

All / None

Aim, Zone, ◯, zoom on aim, Rot°

These tools point the selected moving heads from the venue view. Aim and Zone are mutually exclusive: turning one on turns the other off.

All the details are in Aiming and covering a zone with moving heads.

Calibrate…

Tooltip: “4-point calibration of the selected head: put the beam on each stage corner (Pan/Tilt sliders), capture; the geometric model pre-fills”. Only one moving head must be selected; otherwise the status line shows “Calibrate: select a moving head” or “Calibrate: one head at a time”. See Moving-head calibration.

Expo — exposure

A slider followed by the value in lux (1000 lx by default, in the middle of the slider). Tooltip: “Simulation exposure: the illuminance (lux) that reads as “well lit””.

Show ▾

A button that opens a small list (tooltip “Fixture categories visible in the venue”):

When categories are hidden, the button becomes “Show (N hidden) ▾”. Hiding a category only changes the display: the fixtures keep receiving their DMX. These choices are remembered.

What the 2D view shows

Fixtures marked “out of order” or “invisible” in the venue, and those without a position, do not appear.

The mouse in 2D

The 2D view has no zoom or panning: it always frames the whole venue in the panel. Enlarge the panel (or detach it) to see it bigger.

What the 3D view shows

The mouse in 3D

GestureEffect
drag with the left button (without Aim or Zone)orbit around the venue
drag with the right buttonorbit around the venue, always (even with Aim or Zone)
wheelmove closer / further away
drag with the middle button, or Shift + dragpan the view parallel to the screen
left click without moving on a fixtureticks or unticks it
left click or drag with Aimpoint the selected moving heads at the surface aimed at
left click or drag with Zonedraw or change the zone on the surface under the pointer

The information line

Below the venue, a line in small grey type gives the smoothness of the simulation (tooltip: “Refresh rate of the room view and cost of one frame on the UI thread (3D: off-thread beam rebuild + apply, model count, GPU used at Maximal quality)”):

18 i/s · 6.2 ms/image · 3D 4.1 ms, 212 modèles · GPU …

The venue is only redrawn when something changes (playback running, adjustment, strobe…): a low frame rate when nothing is happening is normal.

What the simulation shows depending on the situation

Step by step

Seeing the show in 3D

  1. Choose 3D in the list at the top of the panel.
  2. Choose Standard (or Maximal if the PC can handle it).
  3. Press the space bar (Go) or start timeline playback ▶.
  4. Orbit around the venue by dragging with the right button; move closer with the wheel.

Selecting all the moving heads on the stage-left side

  1. Switch to 2D.
  2. Draw a rectangle around the moving heads you want: they are selected (orange halo) and ticked in the selection tree.
  3. To add others, draw a second rectangle while holding Ctrl.

Relieving a slow PC during the performance

  1. Set the 3D quality to Basic, or switch to 2D.
  2. If that is not enough, turn ⏻ off: the venue is no longer drawn, the DMX output carries on normally.

Showing only the moving heads

  1. Click Show ▾.
  2. Click None, then tick “Lyres”.
  3. The button reads “Show (N hidden) ▾”. To show everything again: Show ▾ then All.

Good to know

See also