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Manual › The timeline

Jumps and scene labels

A jump takes the cue list from one scene to another at the moment the red line reaches it, without a GO: to go back, skip a passage, or loop several scenes. A scene's label is a short, stable name that lets jumps (and parallel sequences) always target the right scene, even when scenes are inserted or moved. This page also presents the two ways of making a loop.

To open it: drag Go to scene… from the Others list (Libraries panel) onto a track of the Scene timeline panel. The label is set in Scene settings, in the Label: field.

The “Go to scene…” block

Creating it

  1. Drag Go to scene… from the Others list onto a track, at the moment of the jump.
  2. A small Go to scene window opens: “Jump to scene:”, with the list of scenes (“3 · Final”). The scene that follows the selected scene is suggested.
  3. Choose the scene and click OK. Closing the window without OK cancels: no block is created.

The block (teal) shows the target scene like the Scenes list: “→ 3 · Final [final]” (number, name, and label in square brackets if there is one).

Setting it

Double-clicking the block (or right-click > Properties…) opens the Go to scene window:

It is an instantaneous event: only its start matters.

What happens at the jump

Broken jump

If the target scene no longer exists, the block turns red with ⚠ and shows “→ scene? (not found)”. When it is reached, the jump is ignored and the Log says so (“Jump to “…”: scene not found — ignored.”). Double-click the block to choose another scene.

A scene's label

The Label: field is next to the scene's name, in Scene settings. Tooltip: “Short, stable name of the scene (e.g. rain): jumps and parallel sequences target it by this name, even when scenes are inserted or moved”.

Why it matters

A jump keeps hold of its target scene in two ways:

So give a label to every scene targeted by a jump or a parallel sequence.

Switching an existing jump to the label

A jump created before the target scene had a label stays attached to the number. To attach it to the label:

  1. Give the target scene a label.
  2. Double-click the jump block, check the Target scene, then OK: the block now records the label.

Renaming, deleting, duplicating

Loops

A scene that loops on itself

In Scene settings:

GO is always allowed on a looping scene: it leaves it at any time. Chained makes no sense on a looping scene (it never ends): only GO and the max length take it out. The cue window shows the current turn (“↻ loop 3 (max 600 s)”). See Scene settings.

A loop of several scenes

To loop a series of scenes:

  1. Give a label to the first scene of the cycle (for example “cycle”).
  2. Set the scenes of the cycle to Auto or Chained, so that they follow on by themselves.
  3. In the last scene of the cycle, place Go to scene… at the end of its timeline, targeting “cycle”.

The cue list then runs endlessly: scene 1, 2, 3, jump to 1…

Such a loop cannot be left with GO: GO is only allowed at the end of the timeline, and the jump goes off at that moment. To get out, jump directly to another scene from a remote (web, OSC, MIDI), or reset the cue list. If the cycle must be left on GO, prefer a single scene set to Loop.

Step by step

Replaying a passage until the director's signal

  1. Scene 4 “Rehearsal”: set Loop, leave max length (s): empty.
  2. During the show, the scene loops; on the signal, GO moves to scene 5, with scene 4's fade.

Skipping a scene on certain evenings

  1. Scene 6 “Short scene”: place Go to scene… at 0 s targeting scene 9 (give it the label “after-scene”).
  2. On the evenings when the full scene is played, delete the jump, or move it past the end of the timeline.

A shop-window animation that runs endlessly

  1. Scenes 1 “Red”, 2 “Gold”, 3 “White”: Auto trigger (for example 30 s), Fade to the next (s): 5.
  2. Label “window” on scene 1.
  3. In scene 3, place Go to scene… targeting “window” at 30 s.
  4. The Red → Gold → White cycle runs indefinitely; the return from White to Red is instantaneous (it is a jump). For a fading return, add to scene 1 a light block with a fade in.

Good to know

See also