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Manual › Aiming, zones and trajectories

Aiming and covering a zone with moving heads

Two tools in the Venue panel set the pan and tilt of moving heads without touching the sliders: Aim points all the selected moving heads at the same spot, Zone spreads the selected moving heads over a surface that you draw (rectangle or ellipse), on the floor, on the stage or on a wall. DreamShow calculates the angles from each moving head's position, its hanging and its pan / tilt travel, or from its calibration if it has one.

To get to it: the Aim and Zone buttons in the toolbar of the Venue panel (the simulation), on the main screen.

What these tools modify

Aim and Zone write the pan and tilt into what you are currently editing:

For each moving head aimed, DreamShow also adds, if it does not already have them in that state: intensity at 100 %, shutter open and the fastest pan / tilt speed. A position coming from a palette is detached from the palette (see Palettes).

If LIVE is on and the scene being edited is the one playing, the real moving heads move at once.

Only moving heads are concerned: fixtures whose definition has a Max pan (°) greater than 0, and which are placed in the venue. The other fixtures selected are ignored.

Selecting the moving heads

Before aiming, select the moving heads to point. Several ways:

See also Selecting fixtures and adjusting the light.

Aim

zoom on aim (check box, unticked by default, remembered from one session to the next):

When a moving head has a calibration and the point aimed at is on the stage, DreamShow uses the calibration, which is more exact than the geometric calculation. See Moving-head calibration.

Zone

Zone: toggle button. When on, you draw a zone on the venue and the selected moving heads spread themselves over it.

The plan with unfolded walls

In Zone mode, the 2D plan gets larger: around the venue floor, the four walls are “unfolded” flat, like an open box (each strip has the height of the venue). A zone drawn in the back-wall strip is on that wall; a zone pushed from the floor against a wall climbs it gradually instead of jumping. Along the stage, the climb starts at stage-floor level.

In 3D, the zone is drawn directly on the surface under the mouse (stage, floor or wall).

Drawing and modifying the zone

The zone stays displayed as long as Zone is on: it is the handle that drives the moving heads. Turning Zone off erases the zone; the moving heads keep their aim.

How the moving heads are distributed

Other buttons in the bar

Step by step

Making 4 moving heads converge on an actor at the centre of the stage

  1. Select the scene in the Scenes panel.
  2. Select the 4 moving heads (tick the “Moving heads” group, for example).
  3. Set their intensity and colour in Scene settings if needed.
  4. Turn Aim on.
  5. Click at the centre of the stage (avoid clicking right on a fixture's dot: that click ticks or unticks the fixture). Hold and adjust by moving the mouse.
  6. For a tight spot, tick zoom on aim before clicking.
  7. Turn Aim off and save the show.

Covering the whole downstage area with a carpet of light

  1. Select the scene, then the moving heads to use.
  2. Turn Zone on (the plan gets larger with the walls unfolded).
  3. Draw a rectangle on the downstage area, from one edge to the other.
  4. Adjust with the corner handles until the spots touch without overlapping too much.
  5. Turn Zone off and save.

Dressing the back wall

  1. Select the moving heads, turn Zone on.
  2. Draw the zone in the back-wall strip (above the floor on the 2D plan), or switch to 3D and draw directly on the wall.
  3. To make it rotate slowly during the scene, create a trajectory with two zone key frames, one at Rot° 0 and the other at 360 (see Trajectories).

Good to know

See also