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Manual › The venue

Fixtures, addresses, positions

This window describes the venue: its dimensions, its stage, its location on Earth and above all the list of its fixtures with their model, their DMX mode, their address and their place in the venue. This is where you “patch” the venue, that is, where you tell DreamShow which fixture responds to which DMX address, and where it is rigged. Everything else (scenes, simulation, moving-head aiming) relies on this patch.

To open it: menu Venue > Fixtures, addresses, positions….

The window is titled “DreamShow (version) — Venue: (venue name)”. It does not block the main screen: the simulation stays visible alongside while you work. If the window is already open, the menu simply brings it to the front.

The window has four areas:

Important: the window works on a copy

Your changes are only applied to the venue (file, simulation, DMX output) when you click Save the venue. As long as you have not saved, the status line shows “— modified”. If you close the window with changes pending, DreamShow asks “Venue changes not saved. Save?”: Yes saves, No discards the changes, Cancel leaves the window open.

The copy is taken when the window opens. See “Good to know” below: whatever you change elsewhere in the venue while this window is open (a group created, a calibration, manual controls, connections set through the menu) is overwritten if you then save from this window.

The venue bar (at the top)

First line

With a background plan, the stage is no longer painted solid on the plan: it is only tinted, so the image shows through.

Second line: the stage

On the plan, the stage is the rectangle marked “scene”, at the top; the rest is marked “room”.

Third line: the location

The fixture list (on the left)

Each line shows: status symbols, then universe.address, then the name. Example: 0.17 Lyre 3.

Symbols at the start of the line:

SymbolMeaning
⛔fixture marked Out of order
∅fixture marked Invisible
◌fixture marked No direction
⚠DMX range clashing with another fixture (the line is then orange, with the tooltip “DMX range clashing with another fixture”)

“(not placed)” is added to the name of a fixture that does not yet have a position.

Selection:

Buttons:

If its category was hidden by Show ▾, it is shown again.

Duplicating in series

The Duplicate button opens the small “Duplicate in series” window. It is the quick way to patch a row of identical fixtures on a bar.

The copies each get a free identifier (same root as the original, followed by -n). They do not take over the calibration of the original: a moving head is calibrated from its own position.

The venue plan (in the centre)

The plan shows the venue seen from above, with the upstage wall at the top. X runs from left (stage right) to right (stage left), Y from upstage (at the top) towards the back of the house (at the bottom).

Gestures:

Orientation lines

The fixture sheet (on the right)

The column scrolls if it does not fit vertically. All fields apply to the selected fixture.

Orientation

When the orientation is not set, both fields show the angles of the assumption: the first change therefore starts from what is drawn, without a jump. Below the fields, a help line explains the situation:

For a moving head, the orientation also matters for aiming: the Aim and Zone tools take it into account (see Aiming and covering a zone with moving heads).

Behaviour and attributes

Fixtures that are No direction, Invisible or manual are never switched on by automatically written moods (first show wizard).

The manual attribute is not set here: a fixture becomes manual in Venue > Manual controls… (see Manual controls).

Photometry

These fields make the simulation more realistic (effect of the zoom, the distance, the angle of incidence). They change nothing in the DMX output.

Example given in the tooltip: 545 lux at 5 m at 60°, 14335 lux at 5 m at 5°. The readings are only used if they are complete and consistent (both lux values and the narrow angle greater than 0, the wide angle larger than the narrow angle). They then replace the estimate based on the flux and the angles from the library.

Below these fields, a line shows what the simulation is really using: the manufacturer photometry, the flux entered, the flux from the library, an estimate based on the power (with an invitation to enter the real value), or “No photometric data” (the simulation then keeps neutral lighting for this fixture).

At the bottom of the column, a reminder: drag a fixture on the plan to place it, and the meaning of hold.

The status line and saving (at the bottom)

The status line sums up the venue: “N fixtures, N channels, N universes”, followed by “— modified” if there are unsaved changes. If there are problems, it turns orange and lists the first three after ⚠ (the number of further problems is given in brackets).

The checks cover:

Buttons:

Groups

Groups (for example “Moving heads”, “Front”, “Back”) let you set several fixtures at once in scenes. They belong to the venue, but they are not created in this window: they are created in the Libraries panel of the main screen.

  1. Select the fixtures for the future group (the “Selection — groups and fixtures” tree, clicking dots in the Venue panel, or a selection rectangle).
  2. In the Libraries panel, Groups section, click + group (selection).
  3. Type the group name. A name already used by a group or by a fixture identifier is refused (“That name already exists.”).

The group is saved in the venue straight away. Groups appear in the order in which they were created; there is no command to reorder them. To delete a group: right-click its name in the Groups list, Delete the group; the fixtures remain, only the show entries that targeted that group no longer target anything. See also Libraries.

When you delete a fixture from the venue, it is removed from all groups. When you change its identifier, the groups follow.

Step by step

Patching a row of 6 identical LED PARs on a front-of-house bar

  1. Open Venue > Fixtures, addresses, positions….
  2. Click + Add, type the manufacturer or the model, choose it, Add.
  3. In the sheet, choose the Mode set on your PARs, check Universe (0 = U1) and DMX address (for example 1).
  4. Place the first PAR: drag its dot on the plan to the stage-right end of the bar, then type its height in Z (m) (for example 6).
  5. Click Duplicate. Set Number of copies to 5, Step X (m) to the gap between two PARs (for example 1.5), leave Chained DMX addresses and Increment the index in the name ticked, then Duplicate.
  6. Check the status line: no ⚠.
  7. If necessary, point each PAR: select it and drag its ◇ handle onto the area it must light.
  8. Click Save the venue.
  9. Physically set each PAR to the address shown in the list.
  10. Create a “Front” group: select the 6 PARs in the main screen, then + group (selection).

Matching the venue to an architect's plan

  1. Measure (or read off the plan) the inside width and depth, and type them into Room (m) — width and depth.
  2. Click Background plan… and choose an image of the plan, cropped exactly to the inside walls (the image is stretched over the whole venue rectangle).
  3. Adjust the opacity with the slider so the dots are clearly visible.
  4. Adjust Stage (m) — depth, width, offset from the stage-right wall and stage height until the “scene” rectangle falls on the drawn stage.
  5. Place the fixtures on the plan, then Save the venue.

Resolving an address clash

  1. Find the orange lines marked ⚠ in the list (and the orange rings on the plan). The status line gives the channel and the two fixtures involved.
  2. Select one of the two and correct its DMX address (or its Mode, if it is longer than expected).
  3. Sort by DMX address helps you see how the addresses follow on.
  4. When no ⚠ remains, Save the venue.

Good to know

See also