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Dynamic effects

A dynamic effect applies a waveform (sine, square, chase, random…) to an attribute of a group of fixtures: their intensity, their colour, their position. A phase spread makes the movement travel from one fixture to the next: an intensity wave, a chase, a scrolling rainbow, a fan of moving-head circles. The effect is a timeline block: it is placed, resized and faded like the others.

To open it: drag Dynamic effect… from the Others list (Libraries panel) onto a track of the Scene timeline panel. The Dynamic effect window opens; a double-click on the block reopens it.

The “Dynamic effect” window

At the top, a reminder: “A waveform applied to one attribute of the chosen fixtures; the phase spread makes the movement travel from one fixture to the next (wave, chase, fan of circles…).”

Fixtures (group or fixture)

The group or fixture that plays the effect. The list first offers the venue's groups, then each fixture by its identifier; you can also type the name. It is mandatory (“Choose a group or a fixture.”). One group or fixture per effect: for two groups, place two effects.

Attribute

What the effect varies:

The effect sets only the channels of this attribute. The rest (colour, shutter, intensity…) comes from the scene's final state or from other blocks: to see moving heads move with Pan or Circle, they must be lit by other means.

Shape

The shape of the wave, over one period (greyed out for Rainbow, Circle and Figure eight, which have their own movement):

Period (seconds per cycle)

Length of one wave cycle, in seconds (2 by default). Minimum 0.05 s (“Invalid period (at least 0.05 s).”). Short period = fast effect.

Level low → high

The wave's two limits, in % (0 to 100 by default):

Phase spread (°, 0 = all together)

The offset between the fixtures, in degrees of cycle (360 by default):

With a positive spread, the wave runs through the fixtures in the order chosen in Wave direction (for example from stage right to stage left with “Stage right to stage left”); with a negative spread (-360), it runs through them the other way.

Wave direction

The order in which the fixtures receive their offset, from their position in the venue:

The positions are those of Venue > Fixtures, addresses, positions….

Fixtures in phase per block

Number of neighbouring fixtures (in the chosen order) that share the same phase (1 by default). With 2, the fixtures go in pairs; with 4 on a bar of 12, the wave advances in blocks of 4.

Width on (square, chase, %)

For Square and Chase: the part of the cycle where the fixture is at the high level (50 % by default, minimum 2 %). For a chase with a single fixture lit out of N, set about 100/N %.

Colour

Visible only with Colour (pulse): the colour, as “red,green,blue 0-255” (255,255,255 by default, for example “255,80,0” for an orange).

Centre and size

Visible only with Circle and Figure eight:

For the Figure eight, the radius is the amplitude in pan; the amplitude in tilt is half of it.

OK / Cancel

OK checks the values and creates (or updates) the block. Cancel on creation: no block is created.

The block on the timeline

Step by step

A soft wave on an LED cyclorama

  1. In the scene's final state, light the “Cyclo” group in blue at 100 %.
  2. Drag Dynamic effect… onto a track at 0 s.
  3. Fixtures: “Cyclo”; Attribute: Intensity; Shape: Sine; Period: 4; Level low → high: 20 to 100; Phase spread: 360; Wave direction: Stage right to stage left. OK.
  4. Resize the block to the length of the scene; right-click > Properties…, Fade in (s) 3.

If the cyclorama's fixtures have no dimmer channel (only red, green, blue), Intensity has no effect: use Colour (pulse) with the colour “0,0,255”.

A chase on a bar of 8 fixtures

  1. Attribute: Intensity; Shape: Chase; Period: 1; Level 0 to 100; Spread: 360; Width on: 12 (about 100/8).
  2. Light the bar in the final state (colour), with the effect doing the intensity.

A fan of circles with the moving heads

  1. In the final state, light the moving heads (intensity, colour, shutter open) and aim at the centre of the stage.
  2. Dynamic effect…: Attribute: Circle (pan + tilt); Period: 6; Spread: 90; Centre and size: pan 50, tilt 40, radius 8.
  3. The moving heads describe circles offset by a quarter turn from one another.

Random flashes

  1. Attribute: Intensity; Shape: Random; Period: 0.3; Level 0 to 100; Spread: 0; Fixtures in phase per block: 1.
  2. Each fixture takes a random level every 0.3 s.

Good to know

See also