DreamShow · manualFree download
Manual contents
Manual › The main screen

Main screen overview

DreamShow's main screen is the editor: this is where you write the show, scene by scene, adjust the light, place sound and video on the timeline and see the result in the simulation. This page presents each area of the screen and points to the detailed pages.

To open it: it is the window that opens when DreamShow starts.

The Windows title bar

At the very top, the window's title bar always shows:

The menu bar

Below the title bar, five menus:

The top bar

Below the menus, a bar brings together the show status on the left and the general commands on the right.

On the left: the show and the statistics

This same line also displays, very briefly, some messages (for example “Aim: select one or more moving heads first”, “Calibrate: select a moving head”, “3 media imported into medias\…”) or a show compilation error (“compilation error: …”).

On the right: the general commands

From left to right:

The panels

The rest of the window is divided into eight panels. Each one has a title in small grey type at the top left, and a ⧉ button at the top right.

Panel (exact title)Default positionRoleDetailed page
Scenesleft columnthe list of the show's scenes, the buttons to add, duplicate, delete and move them, and the big GO buttonThe Scenes panel
Room — click = selecttop centre, leftthe 2D or 3D simulation of the venue, fixture selection, the Aim and Zone tools2D and 3D simulation
Scene timelinetop centre, rightthe tracks and blocks of the selected scene, the red playback lineThe scene timeline
Scene settingsmiddlethe scene's name, label, trigger, fade, loop, message and commands, then fixture selection, the sliders, the colour palette, the specific settings and the final stateScene settings and Selecting fixtures and adjusting the light
Librariesright columnthe groups, media, effects, trajectories and other events to drag onto the timelineLibraries
Logbottom, leftDreamShow's messagesLog, Audio and Clock
Audiobottom, middlemute all sounds, left and right volumes, level metersLog, Audio and Clock
Clockbottom, rightthe time, the start and duration of the show, memory and processorLog, Audio and Clock

Arranging the panels

Resizing

Between the panels, thin grey strips act as splitters: drag them to enlarge a panel at the expense of its neighbour. Each panel has a minimum size.

The simulation / timeline split

The simulation (Room — click = select) and the Scene timeline share the top row, half each by default. The vertical splitter between the two sets the proportion, which is remembered. When one of the two panels is detached into a floating window, the other takes the full width of the row.

Swapping two panels

Click a panel's title (the cursor turns into a four-arrow cross), hold the button down and release over another panel: the two panels swap places. For example, you can put the Scene timeline in the large middle area and the Scene settings at the top.

Detaching a panel into a floating window

Remembered layout

The layout is saved automatically in the dreamshow.ui.json file in the data folder: window size (and whether it was maximised), position of each panel, splitter sizes, floating windows (position and size). The next time DreamShow starts, everything is put back as you left it, floating windows included. The same file also keeps some simulation settings: categories displayed, background plan, exposure, 3D quality and the zoom on aim box.

Going back to the default layout: ⟲ UI

The ⟲ UI button (tooltip “Restore the default layout”):

  1. closes all the floating windows and puts their panels back in the main window;
  2. puts each panel back in its original position (see the table above) and at its original size;
  3. deletes the layout file.

It does not change the simulation settings (categories displayed, exposure, 3D quality, zoom on aim): they are saved again the next time the layout is saved, for example when DreamShow closes.

The editor's GO button

At the bottom of the Scenes panel, the big GO (Space) button moves on to the next scene, just as during the performance. The space bar does the same, except when the cursor is in a text box, a check box or a drop-down list.

The details are in The Scenes panel.

Main screen shortcuts

KeyEffect
SpaceGo (same rule as the GO button)
Ctrl+Ssave the show
Ctrl+wheel (on the timeline)timeline zoom
Delete (in the Trajectories list)delete the selected trajectory

When a “Wait for a key…” block is waiting for a key in the editor, that key takes priority to release the wait. See Waits and Keyboard shortcuts.

Step by step

Making the timeline large and putting the simulation on a second screen

  1. Click ⧉ at the top right of the Room — click = select panel.
  2. The simulation opens in its own window; the timeline now takes up the whole top row.
  3. Drag the simulation window onto the second screen and maximise it.
  4. The next time DreamShow starts, the simulation window will reopen in the same place.
  5. To put it back in the main screen, close its window.

Swapping the timeline and the scene settings

  1. Click the Scene timeline title and hold the button down.
  2. Drag it onto the Scene settings panel and release.
  3. The two panels have swapped places.

Getting back to a clean layout

  1. Click ⟲ UI at the top right.
  2. All the panels go back to their original position and size.

Good to know

See also