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The Scenes panel

A DreamShow show is a sequence of scenes, played one after the other on Go, automatically or chained. The Scenes panel lists them: this is where you add, copy, delete and arrange scenes, choose the one to edit, and test the move from one scene to the next with the GO button.

To open it: the panel is in the left column of the main screen (default layout).

The scene list

Each line shows:

The name and the label are edited in the Scene settings panel; the list updates with every keystroke.

The buttons at the top

ButtonTooltipWhat it does
+Add a sceneinserts an empty scene just after the selected scene (or at the end if none is selected), named “Scene N” where N is the number of scenes plus one, and selects it
⎘Duplicate the scene (inserted just after, named #2, #3…)full copy of the selected scene (settings, final state, tracks and blocks), inserted just after it
−Deletedeletes the selected scene, after confirmation
↑—moves the selected scene up one place
↓—moves the selected scene down one place

Details of each button

When you insert or delete a scene with +, ⎘ or −, DreamShow renumbers the jumps (“Go to scene…”) and parallel sequences that target a scene by its number, so that they keep targeting the right scene.

Selecting a scene

A click on a scene (or the keyboard arrows in the list) selects it. The whole screen then switches to it:

If LIVE is on (top right), the engine jumps to this scene at once, with no fade, and the DMX output shows it live. The timeline stays paused (unless playback ▶ is running): the venue shows the final state of the scene and the blocks under the red line.

If LIVE is off, the engine does not move: the simulation shows the final state of the selected scene, computed separately, and nothing goes out to the fixtures.

The GO button

At the bottom of the panel, the big GO (Space) button moves on to the next scene, exactly as during a performance. The space bar does the same, except when the cursor is in a text box, a check box or a drop-down list.

When GO is possible

The button is greyed out (and the space bar has no effect) when:

It is always active:

A scene with no blocks at all is “finished” straight away: Go is therefore possible immediately.

What GO does in the editor

  1. The engine moves to the scene that follows the one it is playing (not necessarily the one you have selected, if LIVE is off).
  2. The fade of the scene being left (Fade to the next (s)) is applied: the light glides towards the final state of the new scene.
  3. When the fade ends, the timeline of the new scene starts: sounds, videos, blocks, extra commands.
  4. If LIVE is on, the Scenes list follows: the new scene is selected.

If the Disengage auto-fade box (timeline toolbar) is ticked, Go arrives on the next scene without playing its timeline: the scene stays paused on its final state, with no sound and no blocks, and no scene follows on by itself. This is useful for stepping through a show scene by scene while you write it.

What happens during playback

Playback of a scene in the editor is started with the timeline's ▶ button (or by a Go). During playback:

In Show mode (cue window open), the cue list is in charge: the Scenes list follows the scene being played, and arriving on a scene always plays it. See Show mode and the cue window.

Step by step

Creating three scenes and testing them

  1. Click +: “Scene 2” appears below the selected scene. Click + again for “Scene 3”.
  2. Select each scene and set its light (see Selecting fixtures and adjusting the light).
  3. Select scene 1, then in Scene settings set Fade to the next (s) to 3.
  4. Press the space bar: the light glides to scene 2 in 3 seconds, and the list selects scene 2.

Making a variant of a scene

  1. Select the scene to copy.
  2. Click ⎘: the copy, named for example “Salut #2”, is inserted just after it.
  3. Change the copy as you wish; the original is not touched.
  4. If the original had a label, give the copy a different label (see Good to know).

Reordering scenes

  1. Select the scene to move.
  2. Click ↑ or ↓ as many times as needed.

Good to know

See also